Computer game-based technology in the development of preschoolers’ executive functions
PDF (Russian)

Keywords

executive functions
working memory
cognitive ¿exibility
inhibition
self-regulation
game
computer applications
videogames
preschool age
reflection

Abstract

Introduction. Computer applications are important for the development of preschoolers’ executive functions. This paper is the first study to overview foreign studies of computer game-based methods for the development of executive functions.

Theoretical Basis. The study describes (a) A. Miyake’s model of executive functions and (b) the cultural-historical approach.

Results. The study revealed the main reasons for the use and development of serious videogames. Their advantages over standard methods were as follows: (a) Some data indicated the developmental effect of the existing games. (b) Such a format of training tasks had a positive impact on motivation. (c) The game adapted flexibly to a trainee’s level. (d) Such tasks had a high ecological compatibility. The review analyzed the existing programs and applications for the development of preschoolers’ executive functions, which required the participation of parents or teachers in the process of training and organized peer interaction. The paper described the basic principles of creating serious games, which can not only adapt to the user’s development level, but also maintain motivation when training executive functions. The literature on the creation of serious video games showed the importance of a subject’s learning of certain sets of actions and their use in appropriate situations for the development of memory and inhibition. Timely actions were important for the development of cognitive flexibility.

Discussion. The comparison of the analyzed computer game-based methods made it possible to distinguish the most significant features, which can develop executive functions at preschool age. The findings can be successfully used for evaluating the existing applications and creating new videogames, aimed at the development of executive functions.

https://doi.org/10.21702/rpj.2017.3.6
PDF (Russian)

References

Vygotsky L. S. Child psychology. In: Sobranie sochinenii [Collection of works]. Moscow, Pedagogika Publ., V. 4, 1984. 432 p.

Smirnova E. O. K probleme voli i proizvol'nosti v kul'turno-istoricheskoi psikhologii. Kul'turno-istoricheskaya psikhologiya – Cultural-Historical Psychology Journal, 2015, V. 11, no. 3, pp. 9–15 (in Russian). DOI: 10.17759/chp.2015110302

Willoughby M. T., Kupersmidt J. B., Voegler-Lee M. E. Is preschool executive function causally related to academic achievement? Child Neuropsychology: A Journal on Normal and Abnormal Development in Childhood and Adolescence, 2012, V. 18 (1), pp. 79–91.

Yeniad N., Malda M., Mesman J., Van IJzendoorn M. H., Pieper S. Shifting ability predicts math and reading performance in children: A meta–analytical study. Learning and Individual Differences, 2013, V. 23, pp. 1–9. DOI: 10.1016/j.lindif.2012.10.004

Sobkin V. S., Skobel'tsyna K. N. Predstavleniya roditelei ob osobennostyakh obshcheniya ikh rebenka s komp'yuterom. Sovremennoe doshkol'noe obrazovanie. Teoriya i praktika – Preschool Education Today. Theory and Practice, 2012, no. 3, pp. 30–34 (in Russian).

Batenova Yu. V. Osobennosti razvitiya myshleniya doshkol'nika v usloviyakh igrovoi komp'yuternoi deyatel'nosti. Psikhologiya. Zhurnal Vysshei shkoly ekonomiki – Psychology. Journal of the Higher School of Economics, 2011, V. 8, no. 4, pp. 59–72 (in Russian).

Gabdullina Z. M. Razvitie navykov raboty s komp'yuterom u detei 4–7 let [Development of computer skills in children aged 4–7]. Volgograd, Uchitel' Publ., 2011. 140 p.

Novoselova S. L., Petku G. P. Komp'yuternyi mir doshkol'nika [Computer world of preschooler]. Moscow, Novaya shkola Publ., 1997. 128 p.

Smirnova E. O., Radeva R. E. Psikhologicheskie osobennosti komp'yuternykh igr: novyi kontekst detskoi subkul'tury. In: Obrazovanie i informatsionnaya kul'tura. Sotsiologicheskie aspekty. Trudy po sotsiologii obrazovaniya. Tom V. Vypusk VII [Education and information culture. Sociological aspects. Works on the sociology of education. Volume 5, number 7]. In ed. V. S. Sobkina. Moscow, Tsentr sotsiologii obrazovaniya RAO, 2000, pp. 330–369 (in Russian).

Miyake A., Friedman N. P., Emerson M. J., Witzki A. H., Howerter A., Wager T. The unity and diversity of executive functions and their contributions to complex “frontal lobe” tasks: A latent variable analysis. Cognitive Psychology, 2000, V. 41, pp. 49–100.

Almazova O. V., Bukhalenkova D. A., Veraksa A. N. Proizvol'nost' v doshkol'nom vozraste: sravnitel'nyi analiz razlichnykh podkhodov i diagnosticheskogo instrumentariya. Natsional'nyi psikhologicheskii zhurnal – National Psychological Journal, 2016, no. 4 (24), pp. 14–22 (in Russian).

Diamond A., Lee K. Interventions shown to aid executive function development in children 4–12 years old. Science, 2011, V. 333, pp. 959–964.

Lehto J., Juujarvi P., Kooistra L., Pulkkinen L. Dimensions of executive functioning: evidence from children. The British Journal of Developmental Psychology, 2003, V. 21, pp. 59–80.

Mondéjar T., Hervás R., Johnson E., Gutierrez C., Latorre J. M. Correlation between Videogame Mechanics and Executive Functions through EEG analysis. Journal of Biomedical Informatics, 2016, V. 63, pp. 131–140.

Luriya A. R. Osnovy neiropsikhologii [Neuropsychology Foundations]. Moscow, Akademiya Publ., 2002. 128 p.

El'konin D. B. Psikhologiya igry [Psychology of game]. Moscow, Pedagogika Publ., 1976. 304 p.

Luciana M., Nelson C. A. The functional emergence of prefrontally-guided working memory systems in four to eight year-old children. Neuropsychologia, 1998, V. 36 (3), pp. 273–293.

Sastre-Riba S. Early development and learning conditions: the role of the executive functions. Revue Neurologique, 2006, V. 42 (2), pp. 43–51.

Vygotsky L. S. Play and its role in the mental development of the child. In: Psikhologiya razvitiya rebenka [Psychology of child development]. Moscow, Smysl Publ., Eksmo Publ., 2004, pp. 200–235.

Axelsson A., Andersson R., Gulz A. Scaffolding executive function capabilities via play-&-learn software for preschoolers. Journal of Educational Psychology, 2016, V. 108 (7), pp. 969–981.

Montani V., De Filippo De Grazia M., Zorzi M. A new adaptive videogame for training attention and executive functions: design principles and initial validation. Frontiers in Psychology, 2014, V. 5 (409). DOI: 10.3389/fpsyg.2014.00409

Schuck S., Emmerson N., Ziv H., Collins P., Arastoo S., Warschauer M., et al. Designing an iPad App to Monitor and Improve Classroom Behavior for Children with ADHD: iSelfControl Feasibility and Pilot Studies. PLoS ONE, 2016, V. 11(10), e0164229. DOI: 10.1371/journal.pone.0164229

Lumsden J., Edwards E. A., Lawrence N. S., Coyle D., Munafò M. R. Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy. JMIR Serious Games, 2016, V. 4 (2), e11. DOI: 10.2196/games.5888

Hawkins G. E., Rae B., Nesbitt K. V., Brown S. D. Gamelike features might not improve data. Behavioral Research Methods, 2013, V. 45 (2), pp. 301–318.

Anderberg E., Axelsson A., Bengtsson S., Håkansson M., Lindberg L. Exploring the use of a teachable agent in a mathematical computer game for preschoolers. In: C. Balkenius, A. Gulz, M. Haake, B. Johansson. Intelligent, socially oriented technology, 2013, V. 154, pp. 161–171.

Holmes J., Gathercole S. E., Dunning D. L. Adaptive training leads to sustained enhancement of poor working memory in children. Developmental Science, 2009, V. 12, pp. F9–F15. DOI: 10.1111/j.1467-7687.2009.00848.x

Sirály E., Szabó Á., Szita B., Kovács V., Fodor Z., Marosi C., et al. Monitoring the early signs of cognitive decline in elderly by computer games: an MRI study. PLoS ONE, 2015, V. 10 (2), e0117918. DOI: 10.1371/journal.pone.0117918

Boot W. R., Blakely D. P., Simons D. J. Do action video games improve perception and cognition? Frontiers in Psychology, 2011, V. 2, 226, pp. 1–6. DOI: 10.3389/fpsyg.2011.00226

Hubert-Wallander B., Green C. S., Bavelier D. Stretching the limits of visual attention: the case of action videogames. Wiley Interdisciplinary Reviews: Cognitive Science, 2011a, V. 2, pp. 222–230. DOI: 10.1002/wcs.116

Kulikova T. I., Maliy D. V. The correlation between a passion for computer games and the school performance of younger schoolchildren. Psychology in Russia: State of the Art, 2015, V. 8 (3), pp. 124–136.

Latham A. J., Patston L. L., Tippett L. J. The virtual brain: 30 years of video-game play and cognitive abilities. Frontiers in Psychology, 2013, V. 4 (629), pp. 1–10. DOI: 10.3389/fpsyg.2013.00629

Spence I., Feng J. Videogames and spatial cognition. Review of General Psychology, 2010, V. 14, pp. 92–104. DOI: 10.1037/a0019491

Hubert-Wallander B., Green C. S., Sugarman M., Bavelier D. Changes in search rate but not in the dynamics of exogenous attention in action videogame players. Attention, Perception, & Psychophysics, 2011b, V. 73, pp. 2399–2412. DOI: 10.3758/s13414-011-0194-7

West G. L., Stevens S. A., Pun C., Pratt J. Visuospatial experience modulates attentional capture: evidence from action videogame players. Journal of Visualization, 2008, V. 8, pp. 1–9. DOI: 10.1167/8.16.13

Mishra J., Zinni M., Bavelier D., Hillyard S. A. Neural basis of superior performance of action videogame players in an attention-demanding task. Journal of Neuroscience, 2011, V. 31, pp. 992–998. DOI: 10.1523/JNEUROSCI.4834-10.2011

Wu S., Cheng C. K., Feng J., D’Angelo L., Alain C., Spence I. Playing a first-person shooter videogame induces neuroplastic change. Journal of Cognitive Neuroscience, 2012, V. 24, pp. 1286–1293. DOI: 10.1162/jocn_a_00192

Dye M. W., Green C. S., Bavelier D. The development of attention skills in action videogame players. Neuropsychologia, 2009a, V. 47, pp. 1780–1789. DOI: 10.1016/j.neuropsychologia.2009.02.002

Cain M. S., Landau A. N., Shimamura A. P. Action videogame experience reduces the cost of switching tasks. Attention, Perception, & Psychophysics, 2012, V. 74, pp. 641–647. DOI: 10.3758/s13414-012-0284-1

Chiappe D., Conger M., Liao J., Caldwell J. L., Vu K. P. L. Improving multi-tasking ability through action video games. Applied Ergonomics, 2013, V. 44, pp. 278–284. DOI: 10.1016/j.apergo.2012.08.002

Colzato L. S., van Leeuwen P. J. A., van den Wildenberg W. P. M., Hommel B. DOOM’d to switch: superior cognitive flexibility in players of first shooter games. Frontiers in Psychology, 2010, V. 1, 8, pp. 1–5. DOI: 10.3389/fpsyg.2010.00008

Strobach T., Frensch P. A., Schubert T. Videogame practice optimizes executive control skills in dual-task and task switching situations. Acta Psychology, 2012, V. 140, pp. 13–24. DOI: 10.1016/j.actpsy.2012.02.001

Fish A. M., Li X., McCarrick K., Butler S. T., Stanton B., Brumitt G. A., Bhavnagri N. P., Holtrop T., Partridge T. Early Childhood Computer Experience and Cognitive Development among Urban Low-Income Preschoolers. Journal of Educational Computing Research, 2008, V. 38 (1), pp. 97–113.

Li X., Atkins M. S. Early childhood computer experience and cognitive and motor development. Pediatrics, 2004, V. 113, pp. 1715–1722.

Chera P., Wood C. Animated multimedia ‘talking books’ can promote phonological awareness in children beginning to read. Learning and Instruction, 2003, V. 13, pp. 33–52.

Din F. S., Calao J. The effects of playing educational video games on kindergarten achievement. Child Study Journal, 2001, V. 31, pp. 95–102.

Bergin D. A., Ford M. E., Hess R. D. Patterns of motivation and social behavior associated with microcomputer use of young children. Journal of Educational Psychology, 1993, V. 85 (3), pp. 437–445.

Liu M. An Exploratory Study of How Pre-Kindergarten Children Use the Interactive Multimedia Technology: Implications for Multimedia Software Design. Journal of Computing in Childhood Education, 1996, V. 7 (1), pp. 71–92.

Green C. S., Bavelier D. Learning, attentional control, and action video games. Current Biology, 2012, V. 22, pp. R197–R206.

Burgess P., Alderman N., Forbes C., Costello A., Coates L., Dawson D., et al. The case for the development and use of “ecologically valid” measures of executive function in experimental and clinical neuropsychology. Journal of the International Neuropsychological Society, 2006, V. 12 (2), pp. 4–209. DOI: 10.1017/S1355617706060310

Melby-Lervåg M., Hulme C. Is working memory training effective? A meta-analytic review. Developmental Psychology, 2013, V. 49 (2), pp. 270–291.

Dunbar N., Miller C., Adame B., Elizondo J., Wilson S., Lane B., et al. Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game. Computers in Human Behavior, 2014, V. 37, рр. 307–318.

Blair C. School readiness: Integrating cognition and emotion in a neurobiological conceptualization of children’s functioning at school entry. American Psychologist, 2002, V. 57, pp. 111–127. DOI: 10.1037/0003-066X.57.2.111

McClelland M. M., Cameron C. E. Self-regulation in early childhood: Improving conceptual clarity and developing ecological measures. Child Development Perspectives, 2012, V. 6 (2), pp. 136–142. DOI: 10.1111/j.1750-8606.2011.00191.x

Moffitt T. E., Arseneault L., Belsky D., Dickson N., Hancox R. J., Harrington H., Caspi A. A gradient of childhood self-control predicts health, wealth, and public safety. Proceedings of the National Academy of Sciences, 2011, V. 108, pp. 2693–2698. DOI: 10.1073/pnas.1010076108

Abikoff H. B., Thompson M., Laver-Bradbury C., Long N., Forehand R. L., Brotman L. M., … Sonuga-Barke E. Parent training for preschool ADHD: A randomized controlled trial of specialized and generic programs. Journal of Child Psychology and Psychiatry, and Allied Disciplines, 2015, V. 56 (6), pp. 618–631. DOI: 10.1111/jcpp.12346

Brotman L. M., Dawson-McClure S., Calzada E. J., Huang K.-Y., Kamboukos D., Palamar J. J., Petkova E. Cluster (shool) RCT of ParentCorps: Impact on kindergarten academic achievement. Pediatrics, 2013, V. 131, pp. e1521–e1529. DOI: 10.1542/peds.2012-2632

Neville H. J., Stevens C., Pakulak E., Bell T. A., Fanning J., Klein S., Isbell E. Family-based training program improves brain function, cognition, and behavior in lower socioeconomic status preschoolers. Proceedings of the National Academy of Sciences, 2013, V. 110, pp. 12138–12143. DOI: 10.1073/pnas.1304437110

Healey D. M., Halperin J. M. Enhancing Neurobehavioral Gains with the Aid of Games and Exercise (ENGAGE): Initial open trial of a novel early intervention fostering the development of preschoolers’ self-regulation. Child Neuropsychology, 2015, V. 21 (4), pp. 465–480. DOI: 10.1080/09297049.2014.906567

Riggs N. R., Greenberg M. T., Kusché C. A., Pentz M. A. The mediational role of neurocognition in the behavioral outcomes of a social-emotional prevention program in elementary school students: Effects of the PATHS curriculum. Prevention Science, 2006, V. 7, pp. 91–102. DOI: 10.1007/s11121-005-0022-1

Flook L., Smalley S. L., Kitil M. J., Galla B. M., Kaiser-Greenland S., Locke J., Kasari C. Effects of mindful awareness practices on executive functions in elementary school children. Journal of Applied School Psychology, 2010, V. 26, pp. 70–95. DOI: 10.1080/15377900903379125

Bargh J. A., Schul Y. On the cognitive benefits of teaching. Journal of Educational Psychology, 1980, no. 72, pp. 583–604.

Moores T. T., Chang J. C.-J., Smith D. K. Clarifying the role of self-efficacy and metacognition as predictors of performance: Construct development and test. The DATA BASE for Advances in Information Systems, 2006, V. 37, pp. 125–132.

Romaneeva M. P., Tsukerman G. A., Fokina N. E. Rol' kooperatsii so sverstnikami v psikhicheskom razvitii mladshikh shkol'nikov. Voprosy psikhologii – Approaches to Psychology, 1980, no. 6, pp. 109–114 (in Russian).

Tsukerman G. A. Usloviya razvitiya refleksii u shestiletok. Voprosy psikhologii – Approaches to Psychology, 1989, no. 2, pp. 39–46 (in Russian).

Tsukerman G. A. Ot umeniya sotrudnichat' k umeniyu uchit' sebya. Psikhologicheskaya nauka i obrazovanie – Psychological Science and Education, 1996, no. 2, pp. 27–42 (in Russian).

Pareto L., Haake M., Lindström P., Sjödén B., Gulz A. A teachable-agent-based game affording collaboration and competition: Evaluating math comprehension and motivation. Educational Technology Research and Development, 2012, V. 60, pp. 723–751.

Schwartz D. L., Chase C., Chin D., Oppezzo M., Kwong H., Okita S., ... Biswas G. Interactive metacognition: Monitoring and regulating a teachable agent. In D. Hacker, J. Dunlosky, A. Graesser, Handbook of metacognition in education. NY, Routledge Press, 2009, pp. 340–358.

Chin D., Dohmen I., Schwartz D. Young children can learn scientific reasoning with teachable agents. IEEE Transactions on Learning Technologies, 2013, V. 6, pp. 248–257.

Ackerman P. L., Kanfer R., Calderwood C. Use it or lose it? Wii brain exercise practice and reading for domain knowledge. Psychology and Aging, 2010, 25, pp. 753–766. DOI: 10.1037/a0019277

Shalev L., Tsal Y., Mevorach C. Computerized progressive attentional training (CPAT) program: Effective direct intervention for children with ADHD. Child Neuropsychology, 2007, V. 13, pp. 382–388. DOI: 10.1080/09297040600770787

Slagter H. A., Lutz A., Greischar L. L., Francis A. D., Nieuwenhuis S., Davis J. M., Davidson R. J. Mental training affects distribution of limited brain resources. PLoS Biology, 2007, V. 5, pp. 1228–1235. DOI: 10.1371/Journal.pbio.0050138

Thorell L. B., Lindqvist S., Bergman N. S., Bohlin G., Klingberg T. Training transfer effects of executive functions in preschool children. Developmental Science, 2009, V. 12, pp. 106–113. DOI: 10.1111/j.1467-7687.2008.00745.x

Berwid O. G., Halperin J. M. Emerging Support for a Role of Exercise in attention deficit/hyperactivity disorder intervention planning. Current Psychiatry Reports, 2012, no. 14, pp. 543–551. DOI: 10.1007/s11920-012-0297-4

Best J. R. Exergaming immediately enhances children's executive function. Developmental Psychology, 2012, V. 48 (5), pp. 1501–1510. DOI: 10.1037/a0026648

Chaddock L., Pontifex M. B., Hillman C. H., Kramer A. F. A review of the relation of aerobic fitness and physical activity to brain structure and function in children. Journal of the International Neuropsychological Society, 2011, V. 17, pp. 975–985. DOI: 10.1017/S1355617711000567

Davis C. L., Tomporowski P. D., McDowell J. E., Austin B. P., Miller P. H., Yanasak N. E., … Naglieri J. A. Exercise improves executive function and achievement and alters brain activation in overweight children: A randomized, controlled trial. Health Psychology, 2011, V. 30, pp. 91–98. DOI: 10.1037/a0021766

Steenbergen L., Sellaro R., Stock A.-K., Beste C., Colzato L. S. Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition. PLoS ONE, 2015, V. 10 (12), e0144364. DOI: 10.1371/journal.pone.0144364

Katz B., Jaeggi S., Buschkuehl M., Stegman A., Shah P. Differential effect of motivational features on training improvements in school-based cognitive training. Frontiers in Human Neuroscience, 2014, V. 8 (242), pp. 1–10. DOI: 10.3389/fnhum.2014.00242

Miranda A., Palmer E. Intrinsic motivation and attentional capture from gamelike features in a visual search task. Behavioral Research Methods, 2014, V. 46 (1), pp. 159–172.

Veraksa A. N., Vasil'eva M. D., Archakova T. O. Razvitie proizvol'nosti regulyatornykh funktsii v doshkol'nom vozraste: obzor sovremennykh zarubezhnykh issledovanii. Voprosy psikhologii – Approaches to Psychology, 2016, no. 6, pp. 150–166 (in Russian).