Abstract
Introduction. There are a large number of facts in the scientific literature demonstrating the increasing influence of digital technologies on the involvement of adolescents in Internet activity. However, contradictions in the experimental material and the heterogeneity of research methods make it difficult to formulate certain conclusions about the nature of the impact of the Internet on adolescents. The peculiarity of our study is to study the behavior on the Internet of school students who are characterized by different learning and upbringing conditions using the same methodology in similar conditions of social restrictions due to the Covid-19 pandemic. We relied on the fact that every teenager has certain preferences for virtual leisure, and the choice of online activities is characterized by certain similarities in different educational institutions, but at the same time it may be related to the quality of physical and social activity in a real environment.
Methods. The approved author's questionnaire "Digital preferences of modern teenagers" was used, which allows quantifying the features of different types of students' activities in a virtual environment. 96 students from three schools in Lipetsk took part in the survey, differing in learning conditions, different contributions of additional education (sports classes in sections) and active participation in public life of the city.
Results. The activity of students in social networks is characterized by differences in preferred leisure activities and time spent on communication on the Internet. For the first time, it was established that overly enthusiastic visiting of social networks, which means using the Internet for 4 or more hours a day, is due to both the humanitarian specifics of the school's educational program and the neglect of students outside of school life.
Discussion. The article establishes the fundamental features of the activity of Russian teenagers on the Internet during the Covid-19 pandemic in comparison with their peers from other countries: Russians prefer communication in social networks to all other types of leisure in the virtual space. The practical and significant role of teenagers' activity in real social life, passion for sports and physical culture as ways to prevent the formation of Internet addiction is discussed.
References
Баева, Л. В. (2019). «Группы смерти» и «колумбайн-сообщеста» в онлайн-культуре и реальном социуме. Информационное сообщество, 3, 33–43
Веракса, А. Н., Корниенко, Д. С., Чурсина, А. В. (2021). Мотивы использования соцсетей, факторы онлайн-риска и психологическое благополучие подростков в связи с интеграцией социальных сетей в ежедневную активность. Российский психологический журнал, 18(4), 30–47. https://doi.org/10.21702/rpj.2021.4.3
Каменская, В. Г., Томанов, Л. В., Татьянина, Е. В. (2020). Дети и подростки цифрового мира. Материалы межрегиональной научно-практической конференции с международным участием. Семья и социум: психологические и социально-педагогические аспекты профилактики девиантного поведения. Полиграфическая студия «Открытый мир».
Каменская, В. Г., Томанов, Л. В. (2022). Цифровые технологии и их влияние на социальные и психологические характеристики детей и подростков. Экспериментальная психология, 15(1), 139–159. https://doi.org/10.17759/exppsy.2022150109 5
Терещенко, С. Ю., Смольникова, М. В. (2020). Нейробиологические факторы риска формирования Интернет-зависимости у подростков: актуальные гипотезы и ближайшие перспективы. Социальная психология и общество, 11(1), 55–71.
Черенков, Д. А. (2015). Девиантное поведение в социальных сетях: причины, формы, следствие. Nauka–Rastudent.ru [Электронный ресурс], 7(19) http://nauka-rastudent.ru/19/2843/
Bruggeman, H., Van Hiel, A., Van Hal, G. & Van Dongen, S. (2019). Does the use of digital media affect psychological well-being? An empirical test among children aged 9 to 12. Computers in Human Behavior, 101, 104–113. https://doi.org/10.1016/j.chb.2019.07.015)
Center on Media and Child Health. (2020). Video Games. https://www.prnewswire.com/news-releases/boston-childrens-hospitals-center-on-media-and-child-health-releases-an-essential-guide-for-parents-concerned-about-kids-screen-use-301063133.html
Cheng, C., Cheung, M. W.-L., Wang, H.-Y. (2018). Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries. Computers in Human Behavior, 88, 153–167.
Digital 2022. (2022). Global Overview Report. https://www.sostav.ru/publication/we-are-social-i-hootsuite-52472.html
Gao, T., Li, M., Hu, Y., Qin, Z., Cao, R., Mei, S., & Meng, X. (2020). When adolescents face both Internet addiction and mood symptoms: A cross-sectional study of comorbidity and its predictors. Psychiatry Research, February, 284. https://doi.org/10.1016/j.psychres.2020.112795
Gareht, D. (2018). Social media 'teen death groups' encouraging suicides sweep across Russia prompting 57 percent increase in youngsters taking their own lives. Retrieved February 2018. http://www.dailymail.co.uk/news/article4374978/Social-media-death-groups-prompts57-rise-suicides
Groarke, J. M., Berry, E., Graham-Wisener, L. (2020). Loneliness in the UK duringthe COVID-19 pandemic: Cross-sectional results from the COVID-19 psychological well being study. Plos One, 15(9), e0239698.
Kamenskaya, V. G., & Tomanov, L. V. (2019). Informatization of society and intellectual development of children of senior preschool age. Advances in Economics, buseness and management research, 81, 775–781. https:// doi.org/mtde-19.2019.158
Kamenskaya, V. G., Tomanov, L. V., & Tatianina, E. V. (2021). Features of the Use Internet of Russian Teenages in Regional Aspect. Advances in Social Science, Education and Humanities Research, 577, 74–76.
Keya, F. D., Rahman, M., Nur, T., & Kamal, P. (2020). Parenting and Child’s (five years to eighteen years) digital game addition: a qualitative study in North-Western Of Bangladesh. Computer in Human Behavior Reports, 2, 100031. https://doi.org/10.1016/jchbr2020.100031
Kuss, D. J., Lopez-Fernandez, O. (2016). Internet addiction and problem at Internet use: A systematic review of clinical research. World Journal of Psychiatry, 6(1), 143–176. https://doi.org/10.5498/wjp.v6.i1.143
Luchetti, M., Lee, J. H., Aschwanden, D., Sesker, A., Strickhouser, J. E. … Sutin, A. R. (2020). The trajectory of loneliness in response to COVID-19. American Psychologist, 75(7), 897–908. http://doi.org/10.1037/amp0000690.supp
Marín-López, I., Zych, I., Ortega-Ruiz, R., Hunter, S. C., & Llorent, V. J. (2020). Relations among online emotional content use, social and emotional competencies and cyberbullying. Children and Youth Services Review, 108. https://doi.org/10.1016/j.childyouth.2019.104647
Mental Health Foundation. (2020). Loneliness during coronavirus. https://www.mentalhealth.org.uk/coronavirus/loneliness-during-coronavirus21
Mihara, S., & Higuchi, S. (2017). Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature. Psychiatry and Clinical Neurosciences, 71(7), 425–444.
Park, S. K., Kim, J. Y., & Cho, C. B. (2008). Prevalence of Internet addiction and correlations with family factors among South Korean adolescents. Adolescence, 43(172), 895–909.
Statista. (2018). Percentage of teenagers who play video games in the United States as of April 2018, by gender. https://www.statista.com/statistics/454309/teen-video-gameplayers-gender-usa/
Sobkin, V. S., & Fedotova, A. V. (2021). Adolescents on Social Media: Aggression and Cyberbulling. Psychology in Russia: State of the Art, 14(4), 186–201. https://doi.org/10.11621/pir.2021.0412
Soldatova, G.U., Rasskazova, E.I., & Chigarkova, S.V. (2020). Digital socialization of adolescents in the Russian Federation: Parental mediation, online risks and digital competence. Psychology in Russia: State of the Art, 13(4), 191–206. https://doi.org/10.11621/pir.2020.0413
Schønning, V., Hjetland, G. J., Aarø, L. E., & Skogen, J. C. (2020). Social media use and mental health and well-being among adolescents – A scoping review. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.01949
Stockdale, L. A., & Coyne, S. M. (2020). Bored and online: Reasons for using social media, problematic social networking site use, and behavioral outcomes across the transition from adolescence to emerging adulthood. Journal of Adolescence, 79, 173–183. https://doi.org/10.1016/j.adolescence.2020.01.010
Zhu, Ya., Zhuang, P., Lee, J., Li, K. (2020). Leisure and problem gaming behaviour among children and adolescents during school closures caused by COVID-19 in Hong Kong: A school-based quantitative. JMIR Serious Games. https://doi.org/10.2196/preprints.26808
Von Der Heiden, J. M, Braun, B., Müller, K. W., Egloff, B. (2019). The association between video gaming and psychological functioning. Frontiers in Psychology, 10, 1731.
Statista. (2018). Number of Worldwide Social Network Users. https://www.statista.com/statistics/278414/number-of-worldwide-social-network-users/
This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright (c) 2023 Valentina G. Kamenskaya, Elena V. Tatyanina